Meta and Facebook mimic PS5: they work on a haptic glove for their metaverse

Meta Mark Zuckerberg’s company that until a few weeks ago was known as Facebook –Until he announced his ambitious plans to create a metaverse in the future—, has been looking for different avenues in recent years to feed the hybrid experience they are preparing between virtual reality and augmented reality. One of the primary concerns has reportedly been answered in a kind of glove with touch sensors which the company would have been working on for seven years.

This is revealed by the Techspot portal, from where they point out that immersion is one of the priorities for the metaverse project. It is not for less, because deceiving the mind through additional sensations to sound and sight is, definitely, another level.

According to the aforementioned site, Meta (formerly Facebook) would have been working on a kind of glove with touch sensors and haptic technology for that purpose. This last feature has gained notoriety in consumer-focused technology in recent years. A great example is its inclusion in the controls DualSense of the latest Sony console, the PS5.

Meta would have been working on this glove project since they acquired the manufacturer of virtual reality glasses Oculus VR in 2014 (to the tune of $ 2 billion).

The objective is easier to understand now that the project of the metaverse is public: developing gloves capable of producing a sense of touch to the virtual world they are building.

The project has been in charge of one of the research teams of Reality Labs in Meta. Among their advances, revealed in a recent blog post, they assure that they are focused on creating an actuator (a device that transforms any type of energy into automated process triggers) that generates less heat than current ones.

These actuators would work in conjunction with a microfluidic processor that would control the air flow between them. In this way, more of these devices could be placed and all fit in one glove.

Goal It is encouraged to predict that this technology will allow a system to accurately identify the position of a hand in a virtual scene if it is in contact with a virtual object and mimicking your interaction with that element perfectly. In addition to this, a haptic renderer would be in charge of translating all this information to the glove’s actuators.

Those of Zuckerberg affirm that this project was born as a tug of war, but that it has evolved favorably to be considered feasible. Of course, everything will depend on the progress of the team and if they will be able to create a glove that is comfortable enough for prolonged use.